X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=1a36e41c86ed9483e54ac4f7ae7646932eae7aea;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=87436b0faad8d862a58f82f185013d309a8f4fc9;hpb=d20fa78a0dcbc95a69bb6077d2081d42b74a2d1a;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 87436b0..1a36e41 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -24,15 +24,15 @@ using graphics::Frame; namespace battle { -void SelectIkari::EnterState(Application &c, SDL_Surface *screen) { +void SelectIkari::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; } -void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { +void SelectIkari::OnExitState(Application &c, SDL_Surface *screen) { ctrl = 0; } -void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectIkari::OnResumeState(Application &ctrl, SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected()); @@ -40,12 +40,12 @@ void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { } } -void SelectIkari::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectIkari::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void SelectIkari::Resize(int width, int height) { +void SelectIkari::OnResize(int width, int height) { } @@ -62,8 +62,7 @@ void SelectIkari::HandleEvents(const Input &input) { ac.Selection().SelectMonsters(); } if (ikari->GetTargetingMode().TargetsAll()) { - ac.SetType(AttackChoice::MAGIC); - // TODO: remove item from inventory + ac.SetType(AttackChoice::IKARI); ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); ctrl->PopState(); @@ -119,7 +118,7 @@ void SelectIkari::RenderHeadline(SDL_Surface *screen, const Vector &offset) Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); - res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset); + res.normalFont->DrawString(res.ikariMenuHeadline, screen, position + offset); } void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector &offset) {