X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2Fstates%2FSelectSpell.cpp;h=d7941c8e917212c58753a2b645e6b5875ebf37d1;hb=e1edc92c4fb834c8061118e89c0d7e239742b030;hp=cdf9b698fe9405416d803cbe33d25c42609c94d4;hpb=65158353d1ecbed0032752863c6c4eb96b1a084a;p=l2e.git diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp index cdf9b69..d7941c8 100644 --- a/src/battle/states/SelectSpell.cpp +++ b/src/battle/states/SelectSpell.cpp @@ -24,28 +24,28 @@ using graphics::Frame; namespace battle { -void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectSpell::OnEnterState(SDL_Surface *screen) { + } -void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectSpell::OnExitState(SDL_Surface *screen) { + } -void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC); battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected()); - ctrl.PopState(); + Ctrl().PopState(); } } -void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void SelectSpell::OnPauseState(SDL_Surface *screen) { } -void SelectSpell::Resize(int width, int height) { +void SelectSpell::OnResize(int width, int height) { } @@ -65,19 +65,19 @@ void SelectSpell::HandleEvents(const Input &input) { ac.SetType(AttackChoice::MAGIC); ac.SetSpell(spell); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (spell->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { battle->ActiveHero().SpellMenu().PreviousRow();