X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fclient%2Fclient.cpp;h=1978f3929c5b623ef987d224fe3ed2e9e5ffcaa9;hb=d5ef462f3bd70a9717c1309466ce8d90b038c5cd;hp=ada697b6f90668747d9ca29bc070f815dcde1d50;hpb=957b1df87d9a692c517a269221da81227100240e;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index ada697b..1978f39 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1,4 +1,3 @@ -#include "ChunkRequester.hpp" #include "InitialState.hpp" #include "InteractiveState.hpp" #include "MasterState.hpp" @@ -20,63 +19,6 @@ using namespace std; namespace blank { namespace client { -ChunkRequester::ChunkRequester( - ChunkStore &store, - const WorldSave &save -) noexcept -: store(store) -, save(save) { - -} - -void ChunkRequester::Update(int dt) { - // check if there's chunks waiting to be loaded - LoadN(10); - - // store a few chunks as well - constexpr int max_save = 10; - int saved = 0; - for (Chunk &chunk : store) { - if (chunk.ShouldUpdateSave()) { - save.Write(chunk); - ++saved; - if (saved >= max_save) { - break; - } - } - } -} - -int ChunkRequester::ToLoad() const noexcept { - return store.EstimateMissing(); -} - -void ChunkRequester::LoadOne() { - if (!store.HasMissing()) return; - - Chunk::Pos pos = store.NextMissing(); - Chunk *chunk = store.Allocate(pos); - if (!chunk) { - // chunk store corrupted? - return; - } - - if (save.Exists(pos)) { - save.Read(*chunk); - // TODO: request chunk from server with cache tag - } else { - // TODO: request chunk from server - } -} - -void ChunkRequester::LoadN(std::size_t n) { - std::size_t end = std::min(n, std::size_t(ToLoad())); - for (std::size_t i = 0; i < end && store.HasMissing(); ++i) { - LoadOne(); - } -} - - InitialState::InitialState(MasterState &master) : master(master) , message() { @@ -114,9 +56,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , manip(master.GetEnv(), player.GetEntity()) , input(world, player, master.GetClient()) , interface(master.GetConfig(), master.GetEnv().keymap, input, *this) -// TODO: looks like chunk requester and receiver can and should be merged -, chunk_requester(world.Chunks(), save) -, chunk_receiver(world.Chunks()) +, chunk_receiver(world.Chunks(), save) , chunk_renderer(player.GetChunks()) , skeletons() , loop_timer(16) @@ -181,7 +121,6 @@ void InteractiveState::Update(int dt) { loop_timer.Update(dt); master.Update(dt); chunk_receiver.Update(dt); - chunk_requester.Update(dt); hud.Update(dt); int world_dt = 0;