X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fclient%2Fclient.cpp;h=72d860d97772e75706d8ae81e2f5df5ec90fa756;hb=ac41db13c9d64f5ef12b26c335d57504d02fd2fd;hp=8a3d1c89c98e36a17c645852172f3d92d9cfb0eb;hpb=cf5ce8220483bb062740eeaedde6474928fd5e0e;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 8a3d1c8..72d860d 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -56,7 +56,8 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) ) , chunk_renderer(*interface.GetPlayer().chunks) , skeletons() -, update_timer(16) { +, loop_timer(16) +, player_hist() { TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); @@ -64,7 +65,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) skeletons.Load(); // TODO: better solution for initializing HUD interface.SelectNext(); - update_timer.Start(); + loop_timer.Start(); } void InteractiveState::OnEnter() { @@ -100,18 +101,22 @@ void InteractiveState::Handle(const SDL_Event &event) { } void InteractiveState::Update(int dt) { + loop_timer.Update(dt); master.Update(dt); interface.Update(dt); - world.Update(dt); + int world_dt = 0; + while (loop_timer.HitOnce()) { + world.Update(loop_timer.Interval()); + world_dt += loop_timer.Interval(); + loop_timer.PopIteration(); + } chunk_renderer.Update(dt); - update_timer.Update(dt); - Entity &player = *interface.GetPlayer().entity; - if (update_timer.Hit()) { - master.GetClient().SendPlayerUpdate(player); + if (world_dt > 0) { + PushPlayerUpdate(player, world_dt); } glm::mat4 trans = player.Transform(player.ChunkCoords()); @@ -122,6 +127,83 @@ void InteractiveState::Update(int dt) { master.GetEnv().audio.Orientation(dir, up); } +void InteractiveState::PushPlayerUpdate(const Entity &player, int dt) { + std::uint16_t packet = master.GetClient().SendPlayerUpdate(player); + if (player_hist.size() < 16) { + player_hist.emplace_back(player.GetState(), dt, packet); + } else { + auto entry = player_hist.begin(); + entry->state = player.GetState(); + entry->delta_t = dt; + entry->packet = packet; + player_hist.splice(player_hist.end(), player_hist, entry); + } +} + +void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &corrected_state) { + if (player_hist.empty()) return; + + auto entry = player_hist.begin(); + auto end = player_hist.end(); + + // we may have received an older packet + int pack_diff = int16_t(seq) - int16_t(entry->packet); + if (pack_diff < 0) { + // indeed we have, just ignore it + return; + } + + // drop anything older than the fix + while (entry != end) { + pack_diff = int16_t(seq) - int16_t(entry->packet); + if (pack_diff > 0) { + entry = player_hist.erase(entry); + } else { + break; + } + } + + EntityState replay_state(corrected_state); + EntityState &player_state = interface.GetPlayer().entity->GetState(); + + if (entry != end) { + entry->state.chunk_pos = replay_state.chunk_pos; + entry->state.block_pos = replay_state.block_pos; + ++entry; + } + + while (entry != end) { + replay_state.velocity = entry->state.velocity; + replay_state.Update(entry->delta_t); + entry->state.chunk_pos = replay_state.chunk_pos; + entry->state.block_pos = replay_state.block_pos; + ++entry; + } + + glm::vec3 displacement(replay_state.Diff(player_state)); + const float disp_squared = dot(displacement, displacement); + + if (disp_squared < 16.0f * numeric_limits::epsilon()) { + return; + } + + // if offset > 10cm, warp the player + // otherwise, move at most 1cm per frame towards + // the fixed position (160ms, so shouldn't be too noticeable) + constexpr float warp_thresh = 0.01f; // (1/10)^2 + constexpr float max_disp = 0.0001f; // (1/100)^2 + + if (disp_squared > warp_thresh) { + player_state.chunk_pos = replay_state.chunk_pos; + player_state.block_pos = replay_state.block_pos; + } else if (disp_squared < max_disp) { + player_state.block_pos += displacement; + } else { + displacement *= 0.01f / sqrt(disp_squared); + player_state.block_pos += displacement; + } +} + void InteractiveState::Render(Viewport &viewport) { Entity &player = *interface.GetPlayer().entity; viewport.WorldPosition(player.Transform(player.ChunkCoords())); @@ -322,5 +404,18 @@ void MasterState::ClearEntity(uint32_t entity_id) { update_status.erase(entity_id); } +void MasterState::On(const Packet::PlayerCorrection &pack) { + if (!state) { + cout << "got player correction without a player :S" << endl; + Quit(); + return; + } + uint16_t pack_seq; + EntityState corrected_state; + pack.ReadPacketSeq(pack_seq); + pack.ReadPlayerState(corrected_state); + state->MergePlayerCorrection(pack_seq, corrected_state); +} + } }