X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fcommon%2FHero.cpp;h=ab73a6be70d3ee91fbc003d4918342ebba28638c;hb=5795ffa948c6e39a624c4fc7773a99afb87579e1;hp=02c4dcc05b8e4fc8807f0d266e31d9652d539c14;hpb=1907ca03c5e865c4d398170042aa384c67ffff29;p=l2e.git diff --git a/src/common/Hero.cpp b/src/common/Hero.cpp index 02c4dcc..ab73a6b 100644 --- a/src/common/Hero.cpp +++ b/src/common/Hero.cpp @@ -7,6 +7,8 @@ #include "Hero.h" +#include "Item.h" +#include "Spell.h" #include "../graphics/Animation.h" #include "../graphics/Sprite.h" #include "../loader/Interpreter.h" @@ -32,6 +34,11 @@ Hero::Hero() , ip(0) , level(0) +, experience(0) +, levelLadder(0) +, numLevels(0) + +, useMask(0) , weapon(0) , armor(0) @@ -63,6 +70,25 @@ void Hero::SubtractHealth(int amount) { } +int Hero::NextLevel() const { + int levelOffset(Level() - 1); + if (levelOffset < numLevels) { + return levelLadder[levelOffset] - Experience(); + } else { + return 0; + } +} + + +bool Hero::CanEquip(const Item &item) const { + return useMask & item.HeroMask(); +} + +bool Hero::CanInvoke(const Spell &spell) const { + return useMask & spell.HeroMask(); +} + + void Hero::CreateTypeDescription() { Hero h; @@ -81,6 +107,9 @@ void Hero::CreateTypeDescription() { td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), Stats::TYPE_ID)); td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("ladder", FieldDescription(((char *)&h.levelLadder) - ((char *)&h), Interpreter::NUMBER_ID).SetReferenced().SetAggregate()); + + td.AddField("useMask", FieldDescription(((char *)&h.useMask) - ((char *)&h), Interpreter::NUMBER_ID)); td.AddField("battleSprite", FieldDescription(((char *)&h.battleSprite) - ((char *)&h), Sprite::TYPE_ID).SetReferenced().SetDescription("the sprite used for battle scenes")); td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played for physical attacks"));