X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Floader%2FInterpreter.h;h=b91e4781d901cefbb4a5dfa446d2c6b6787e1660;hb=215260d3f49f6bbeed7ee5f5f1da3a5ac4ecc111;hp=93a6e36227b576cc95744a80b4eb9522885e8a10;hpb=27c650023e0fb9e5549caeff0989faccd564b9cb;p=l2e.git diff --git a/src/loader/Interpreter.h b/src/loader/Interpreter.h index 93a6e36..b91e478 100644 --- a/src/loader/Interpreter.h +++ b/src/loader/Interpreter.h @@ -9,6 +9,7 @@ #define LOADER_INTERPRETER_H_ #include "../geometry/Vector.h" +#include "../graphics/Color.h" #include "../graphics/ComplexAnimation.h" #include @@ -25,6 +26,8 @@ namespace battle { } namespace common { + class Ikari; + class Item; class Spell; class TargetingMode; } @@ -66,13 +69,17 @@ public: public: graphics::Animation *GetAnimation(const std::string &name); bool GetBoolean(const std::string &name) const; + const graphics::Color &GetColor(const std::string &name) const; graphics::Font *GetFont(const std::string &name); graphics::Frame *GetFrame(const std::string &name); graphics::Gauge *GetGauge(const std::string &name); battle::Hero *GetHero(const std::string &name); + common::Ikari *GetIkari(const std::string &name); + common::Item *GetItem(const std::string &name); battle::Monster *GetMonster(const std::string &name); int GetNumber(const std::string &name) const; battle::PartyLayout *GetPartyLayout(const std::string &name); + const char *GetPath(const std::string &name) const; common::Spell *GetSpell(const std::string &name); graphics::Sprite *GetSprite(const std::string &name); const char *GetString(const std::string &name) const; @@ -81,12 +88,15 @@ public: public: const std::vector &Booleans() const { return booleans; } + const std::vector &Colors() const { return colors; } const std::vector &ComplexAnimations() const { return complexAnimations; } const std::vector &Fonts() const { return fonts; } const std::vector &Frames() const { return frames; } const std::vector &Gauges() const { return gauges; } const std::vector &Heroes() const { return heroes; } + const std::vector &Ikaris() const { return ikaris; } const std::vector &Images() const { return images; } + const std::vector &Items() const { return items; } const std::vector &Monsters() const { return monsters; } const std::vector &Numbers() const { return numbers; } const std::vector &PartyLayouts() const { return partyLayouts; } @@ -103,15 +113,20 @@ private: void ReadObject(const Definition &); graphics::Animation *GetAnimation(const Value &); + graphics::Color GetColor(const Value &); bool GetBoolean(const Value &); graphics::Font *GetFont(const Value &); graphics::Frame *GetFrame(const Value &); graphics::Gauge *GetGauge(const Value &); + battle::Hero *GetHero(const Value &); + common::Ikari *GetIkari(const Value &); SDL_Surface *GetImage(const Value &); + common::Item *GetItem(const Value &); int GetNumber(const Value &); battle::PartyLayout *GetPartyLayout(const Value &); const PropertyList *GetPropertyList(const Value &); const std::vector &GetPropertyListArray(const Value &); + const char *GetPath(const Value &); common::Spell *GetSpell(const Value &); graphics::Sprite *GetSprite(const Value &); const char *GetString(const Value &); @@ -125,6 +140,8 @@ private: void ReadFrame(graphics::Frame &, const PropertyList &); void ReadGauge(graphics::Gauge &, const PropertyList &); void ReadHero(battle::Hero &, const PropertyList &); + void ReadIkari(common::Ikari &, const PropertyList &); + void ReadItem(common::Item &, const PropertyList &); void ReadMonster(battle::Monster &, const PropertyList &); void ReadPartyLayout(battle::PartyLayout &, const PropertyList &); void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &); @@ -137,15 +154,19 @@ private: const ParsedSource &source; enum Type { BOOLEAN, + COLOR, COMPLEX_ANIMATION, FONT, FRAME, GAUGE, HERO, + IKARI, IMAGE, + ITEM, MONSTER, NUMBER, PARTY_LAYOUT, + PATH, PROPERTY_LIST_ARRAY, SIMPLE_ANIMATION, SPELL, @@ -164,13 +185,18 @@ private: }; std::map parsedDefinitions; + std::map imageCache; + std::vector booleans; + std::vector colors; std::vector complexAnimations; std::vector fonts; std::vector frames; std::vector gauges; std::vector heroes; + std::vector ikaris; std::vector images; + std::vector items; std::vector monsters; std::vector numbers; std::vector partyLayouts;