X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmap%2FEntity.h;h=13ecacac627eb021ee9f35ede96db8b739e6ea8f;hb=0ad5ca97b5df217329bc319d62564a9f46ba11d7;hp=92b1b7cf1a4ccf6cff5d3b8776ab35cd6594ba84;hpb=34e6fb59f355d1a4afc0a9a647aeb098b998dbbd;p=l2e.git diff --git a/src/map/Entity.h b/src/map/Entity.h index 92b1b7c..13ecaca 100644 --- a/src/map/Entity.h +++ b/src/map/Entity.h @@ -8,6 +8,8 @@ #ifndef MAP_ENTITY_H_ #define MAP_ENTITY_H_ +#include "../battle/fwd.h" +#include "../battle/Monster.h" #include "../geometry/Vector.h" #include "../graphics/fwd.h" #include "../graphics/Animation.h" @@ -41,8 +43,8 @@ public: geometry::Vector &Velocity() { return velocity; } const geometry::Vector &Velocity() const { return velocity; } - geometry::Vector &SpriteOffset() { return spriteOffset; } - const geometry::Vector &SpriteOffset() const { return spriteOffset; } + geometry::Vector &SpriteOffset() { return spriteOffset; } + const geometry::Vector &SpriteOffset() const { return spriteOffset; } void SetAnimation(const graphics::Animation *a); void StartAnimation(app::Application &ctrl); @@ -56,6 +58,14 @@ public: void SetFlags(int f) { flags = f; } bool Blocking() const { return !(flags & FLAG_NONBLOCKING); } + bool Hostile() const { return partyLayout && numMonsters > 0; } + + void SetPartyLayout(battle::PartyLayout *l) { partyLayout = l; } + battle::PartyLayout *PartyLayout() { return partyLayout; } + + void SetMonsters(battle::Monster *m, int num) { monsters = m; numMonsters = num; } + battle::Monster *MonstersBegin() { return monsters; } + battle::Monster *MonstersEnd() { return monsters + numMonsters; } Entity *Follower() { return follower; } const Entity *Follower() const { return follower; } @@ -68,14 +78,21 @@ public: void Render(SDL_Surface *, const geometry::Vector &offset) const; + static void CreateTypeDescription(); + static void Construct(void *); + static void Load(void *); + private: void UpdateVelocity(); private: Entity *follower; const graphics::Animation *animation; + battle::PartyLayout *partyLayout; + battle::Monster *monsters; + int numMonsters; graphics::AnimationRunner runner; - geometry::Vector spriteOffset; + geometry::Vector spriteOffset; geometry::Vector position; geometry::Vector velocity; Orientation orientation;