X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmap%2FMap.h;h=e0a95dd9bca2d062447249a1b9a88b02ae3dfd5f;hb=d97b7038c28058a76e7214e0dce0394fd8b67cff;hp=9fb24afc9dd305e67d9e27d108e70621806dea11;hpb=59c4aea0762cbc5f1bf74c5b1b35629408fb92af;p=l2e.git diff --git a/src/map/Map.h b/src/map/Map.h index 9fb24af..e0a95dd 100644 --- a/src/map/Map.h +++ b/src/map/Map.h @@ -1,48 +1,87 @@ -/* - * Map.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAP_H_ #define MAP_MAP_H_ -#include "../geometry/Vector.h" +namespace map { + class Area; + class Tile; + class Trigger; +} +namespace math { + template + class Vector; +} -#include +#include "Entity.h" -namespace graphics { - class Sprite; -} +#include namespace map { -class Area; - +/// Represents a single map in the game. +/// Maps are made up of uniform areas of tiles. +/// The looks of a tile is defined by the Tileset() sprite with Tile::Offset() +/// as the column and row in the sprite. +/// Maps can be propulated with triggers and entities. Those are or use with +/// MapState and are not handled by the map itself. +/// Positions are expressed either as pixel or tile coordinates depending on +/// function purpose with (0|0) being the top left corner and positive values +/// extending to the right and down respectively. class Map { +public: + static const int TYPE_ID = 602; + public: Map(); ~Map() { } public: - void Render(SDL_Surface *dest, const geometry::Vector &offset) const; + /// The sprite used as the tileset. + const graphics::Sprite *Tileset() const { return tileset; } + /// Returns the Area at given pixel coordinates or 0 if off the map. + Area *AreaAt(const math::Vector &); + const Area *AreaAt(const math::Vector &) const; + /// Returns the Tile at given pixel coordinates or 0 if off the map. + Tile *TileAt(const math::Vector &); + const Tile *TileAt(const math::Vector &) const; + /// Returns the Trigger at given pixel coordinates or 0 if off the map. + /// Multiple triggers are not supported. The first one found is returned. + Trigger *TriggerAt(const math::Vector &); + /// The battle background image for this map if neither the tile nor the + /// area has one specified. + SDL_Surface *BattleBackgroundAt(const math::Vector &); + /// Convert coordinates pixel to tile. + math::Vector TileCoordinates(const math::Vector &) const; -// temporary setters -public: - void SetTileset(const graphics::Sprite *t) { tileset = t; } - void SetAreas(const Area *a, int num) { areas = a; numAreas = num; } - void SetWidth(int w) { width = w; } + Entity *EntitiesBegin() { return entities; } + Entity *EntitiesEnd() { return entities + numEntities; } + + /// Render the map. + /// Entities are not rendered by this function. + void Render( + SDL_Surface *dest, + const math::Vector &offset, + unsigned int frame) const; + /// Render a debugging overlay that includes collision and trigger + /// information. + void RenderDebug(SDL_Surface *dest, const math::Vector &offset) const; + + static void CreateTypeDescription(); + static void Construct(void *); private: const graphics::Sprite *tileset; - const Area *areas; + SDL_Surface *battlebg; + Area *areas; int numAreas; + Trigger *triggers; + int numTriggers; + Entity *entities; + int numEntities; int width; }; } -#endif /* MAP_MAP_H_ */ +#endif