X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmenu%2FPartyMenu.cpp;h=07b7770859c1bfbb0812f810178f44534b9db0a3;hb=bdebc167119794e59c26a058d1155a337b1bc768;hp=85d19d2064456b74e44e63ce988253672b952ead;hpb=bba1ac05e8c1854dc61bd737d228d9bc18bbb6ad;p=l2e.git diff --git a/src/menu/PartyMenu.cpp b/src/menu/PartyMenu.cpp index 85d19d2..07b7770 100644 --- a/src/menu/PartyMenu.cpp +++ b/src/menu/PartyMenu.cpp @@ -7,6 +7,8 @@ #include "PartyMenu.h" +#include "ChangeHero.h" +#include "InventoryMenu.h" #include "Resources.h" #include "SelectHero.h" #include "StatusMenu.h" @@ -29,12 +31,13 @@ PartyMenu::PartyMenu(GameConfig *game) : game(game) , mainMenu(*game->menuResources->mainMenuProperties) { for (int i(0); i < 4; ++i) { - status[i].SetHero(game->state->party[i]); + status[i].SetHero(game->state->party, i); status[i].SetResources(game->menuResources); } - status[1].SetPosition(Vector(status[0].Width() + Res().normalFont->CharWidth(), 0)); - status[2].SetPosition(Vector(0, status[0].Height() + Res().normalFont->CharHeight())); - status[3].SetPosition(Vector(status[0].Width() + Res().normalFont->CharWidth(), status[0].Height() + Res().normalFont->CharHeight())); + statusPositions[0] = Vector(0, 0); + statusPositions[1] = Vector(status[0].Width(), 0); + statusPositions[2] = Vector(0, status[0].Height()); + statusPositions[3] = Vector(status[0].Width(), status[0].Height()); mainMenu.Add(Res().mainMenuItemText, 0); mainMenu.Add(Res().mainMenuStatusText, 4); @@ -92,6 +95,7 @@ void PartyMenu::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { switch (mainMenu.Selected()) { case MENU_ITEM_ITEM: + Ctrl().PushState(new InventoryMenu(this)); break; case MENU_ITEM_SPELL: break; @@ -100,9 +104,10 @@ void PartyMenu::HandleEvents(const Input &input) { case MENU_ITEM_EQUIP: break; case MENU_ITEM_STATUS: - Ctrl().PushState(new SelectHero(this, OnStatusSelect)); + Ctrl().PushState(new SelectHero(this, this, this, OnStatusSelect)); break; case MENU_ITEM_CHANGE: + Ctrl().PushState(new ChangeHero(this)); break; case MENU_ITEM_CONFIG: break; @@ -119,14 +124,25 @@ void PartyMenu::UpdateWorld(float deltaT) { } void PartyMenu::Render(SDL_Surface *screen) { + Vector offset((screen->w - Width()) / 2, (screen->h - Height()) / 2); + RenderBackground(screen); - RenderHeros(screen, StatusOffset()); - RenderMenu(screen, Vector(8 * Res().normalFont->CharWidth(), 13 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); - RenderInfo(screen, Vector(14 * Res().normalFont->CharWidth(), 21 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); + RenderHeros(screen, offset); + RenderMenu(screen, offset + Vector(8 * Res().normalFont->CharWidth(), 13 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); + RenderInfo(screen, offset + Vector(14 * Res().normalFont->CharWidth(), 21 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); +} + +int PartyMenu::Width() const { + return 2 * (status[0].Width() + Res().normalFont->CharWidth()); } -Vector PartyMenu::StatusOffset() const { - return Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight()); +int PartyMenu::Height() const { + return 2 * Res().normalFont->CharHeight() + + 2 * status[0].Height() + + Res().normalFont->CharHeight() + + 8 * Res().normalFont->CharHeight() + + 5 * Res().normalFont->CharHeight() + + 2 * Res().normalFont->CharHeight(); } void PartyMenu::RenderBackground(SDL_Surface *screen) const { @@ -135,10 +151,14 @@ void PartyMenu::RenderBackground(SDL_Surface *screen) const { void PartyMenu::RenderHeros(SDL_Surface *screen, const Vector &offset) const { for (int i(0); i < 4; ++i) { - status[i].Render(screen, offset); + status[i].Render(screen, offset + StatusOffset(i)); } } +Vector PartyMenu::StatusOffset(int index) const { + return statusPositions[index] + Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight()); +} + void PartyMenu::RenderMenu(SDL_Surface *screen, const Vector &offset) const { Vector menuOffset(3 * Res().normalFont->CharWidth(), Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 4); @@ -180,8 +200,10 @@ const Resources &PartyMenu::Res() const { return *game->menuResources; } -void PartyMenu::OnStatusSelect(PartyMenu *self, int index) { - self->Ctrl().ChangeState(new StatusMenu(self)); +void PartyMenu::OnStatusSelect(void *ref, int index) { + PartyMenu *self(reinterpret_cast(ref)); + self->Ctrl().ChangeState( + new StatusMenu(self, index)); } }