X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fui%2Fui.cpp;h=96386195e57803c4aa8fcd498072caa229df768f;hb=d38be21d103052761505d58a6d13e30a896dde01;hp=c249ed47148a3a67d5f0e38cc85a91064e64634a;hpb=3542823a1af7f5063d7cc8da84efa248eb889b8a;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index c249ed4..9638619 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -12,10 +12,11 @@ #include "../app/FrameCounter.hpp" #include "../app/init.hpp" #include "../audio/Audio.hpp" +#include "../audio/SoundBank.hpp" #include "../graphics/Font.hpp" #include "../graphics/Viewport.hpp" #include "../io/TokenStreamReader.hpp" -#include "../model/shapes.hpp" +#include "../model/bounds.hpp" #include "../world/BlockLookup.hpp" #include "../world/World.hpp" #include "../world/WorldManipulator.hpp" @@ -85,7 +86,7 @@ void PlayerController::UpdatePlayer() noexcept { constexpr float max_vel = 0.005f; if (dirty) { player.GetEntity().Orientation(glm::quat(glm::vec3(pitch, yaw, 0.0f))); - player.GetEntity().Velocity(glm::rotateY(move_dir * max_vel, yaw)); + player.GetEntity().TargetVelocity(glm::rotateY(move_dir * max_vel, yaw)); Ray aim = player.Aim(); if (!world.Intersection(aim, glm::mat4(1.0f), player.GetEntity().ChunkCoords(), aim_world)) { @@ -424,22 +425,26 @@ void HUD::Render(Viewport &viewport) noexcept { } -InteractiveManipulator::InteractiveManipulator(Environment &env, Entity &player) +InteractiveManipulator::InteractiveManipulator(Audio &audio, const SoundBank &sounds, Entity &player) : player(player) -, audio(env.audio) -, place_sound(env.loader.LoadSound("thump")) -, remove_sound(env.loader.LoadSound("plop")) { +, audio(audio) +, sounds(sounds) { } void InteractiveManipulator::SetBlock(Chunk &chunk, int index, const Block &block) { + const BlockType &old_type = chunk.Type(index); chunk.SetBlock(index, block); + const BlockType &new_type = chunk.Type(index); glm::vec3 coords = chunk.ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(index)); - // TODO: get sound effect from block type - if (block.type == 0) { - audio.Play(remove_sound, coords); + if (new_type.id == 0) { + if (old_type.remove_sound >= 0) { + audio.Play(sounds[old_type.remove_sound], coords); + } } else { - audio.Play(place_sound, coords); + if (new_type.place_sound >= 0) { + audio.Play(sounds[new_type.place_sound], coords); + } } }