X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fui%2Fui.cpp;h=f9836ba65a6af4035d7b95e8934c27eebcdced2c;hb=a32b120a2c06d3c7ad6a217bc46bba9e76d75d93;hp=e53cff606291d12d4f4fde960a49af38fa169f01;hpb=afd253b2dd10fdf2d4655d3d4a5766e6aa8c1a2c;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index e53cff6..f9836ba 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -72,17 +72,18 @@ void HUD::Display(const Block &b) { void HUD::Render(Viewport &viewport) noexcept { viewport.ClearDepth(); - DirectionalLighting &world_prog = viewport.HUDProgram(); - world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); - // disable distance fog - world_prog.SetFogDensity(0.0f); - + PlainColor &outline_prog = viewport.HUDOutlineProgram(); viewport.EnableInvertBlending(); viewport.SetCursor(glm::vec3(0.0f), Gravity::CENTER); - world_prog.SetM(viewport.Cursor()); + outline_prog.SetM(viewport.Cursor()); crosshair.Draw(); if (block_visible) { + DirectionalLighting &world_prog = viewport.HUDProgram(); + world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); + // disable distance fog + world_prog.SetFogDensity(0.0f); + viewport.DisableBlending(); world_prog.SetM(block_transform); block.Draw(); @@ -98,8 +99,7 @@ Interface::Interface( : env(env) , world(world) , ctrl(world.Player()) -, font(env.assets.LoadFont("DejaVuSans", 16)) -, hud(world.BlockTypes(), font) +, hud(world.BlockTypes(), env.assets.small_ui_font) , aim{{ 0, 0, 0 }, { 0, 0, -1 }} , aim_chunk(nullptr) , aim_block(0) @@ -107,7 +107,7 @@ Interface::Interface( , outline() , outline_transform(1.0f) , counter_text() -, messages(font) +, messages(env.assets.small_ui_font) , msg_timer(5000) , config(config) , place_timer(256) @@ -123,7 +123,7 @@ Interface::Interface( counter_text.Foreground(glm::vec4(1.0f)); counter_text.Background(glm::vec4(0.5f)); position_text.Hide(); - position_text.Position(glm::vec3(-25.0f, 25.0f + font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + position_text.Position(glm::vec3(-25.0f, 25.0f + env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); position_text.Foreground(glm::vec4(1.0f)); position_text.Background(glm::vec4(0.5f)); messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST); @@ -355,13 +355,13 @@ void Interface::UpdateCounter() { "avg: " << env.counter.Average().running << "ms, " "peak: " << env.counter.Peak().running << "ms"; std::string text = s.str(); - counter_text.Set(font, text); + counter_text.Set(env.assets.small_ui_font, text); } void Interface::UpdatePosition() { std::stringstream s; s << std::setprecision(3) << "pos: " << ctrl.Controlled().AbsolutePosition(); - position_text.Set(font, s.str()); + position_text.Set(env.assets.small_ui_font, s.str()); } @@ -410,7 +410,6 @@ void Interface::PlaceBlock() { next_pos -= aim_normal * glm::vec3(Chunk::Extent()); } mod_chunk->SetBlock(next_pos, selection); - mod_chunk->Invalidate(); if (config.audio_disabled) return; const Entity &player = ctrl.Controlled(); @@ -423,7 +422,6 @@ void Interface::PlaceBlock() { void Interface::RemoveBlock() noexcept { if (!aim_chunk) return; aim_chunk->SetBlock(aim_block, remove); - aim_chunk->Invalidate(); if (config.audio_disabled) return; const Entity &player = ctrl.Controlled(); @@ -514,9 +512,9 @@ void Interface::CheckAim() { outl_buf.Clear(); aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outl_buf); outline.Update(outl_buf); - outline_transform = glm::scale(glm::vec3(1.0002f)); - outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords()); + outline_transform = aim_chunk->Transform(world.Player().ChunkCoords()); outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block); + outline_transform *= glm::scale(glm::vec3(1.005f)); } else { aim_chunk = nullptr; } @@ -527,8 +525,8 @@ void Interface::Render(Viewport &viewport) noexcept { if (config.visual_disabled) return; if (aim_chunk) { - DirectionalLighting &world_prog = viewport.EntityProgram(); - world_prog.SetM(outline_transform); + PlainColor &outline_prog = viewport.WorldOutlineProgram(); + outline_prog.SetM(outline_transform); outline.Draw(); }