X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fworld%2FWorld.hpp;h=a1385138edd5fa135d84dba21025b2f4253f9e8b;hb=d2fa8ca97d291508ce3812fb052a8255d3190d00;hp=6d27d12b8ab97f03fc6ef05688ae771a4348ccdd;hpb=b0c2d423138dfb4849c679b3fb93e4336dcf5845;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 6d27d12..a138513 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -15,6 +15,7 @@ namespace blank { class Assets; +class EntityCollision; class Viewport; class WorldCollision; @@ -38,23 +39,21 @@ public: World(const Assets &, const Config &, const WorldSave &); - // check if this ray hits a block + /// check if this ray hits a block + /// depth in the collision is the distance between the ray's + /// origin and the intersection point bool Intersection( const Ray &, const glm::mat4 &M, - Chunk *&chunk, - int &blkid, - float &dist, - glm::vec3 &normal); + WorldCollision &); - // check if this ray hits an entity + /// check if this ray hits an entity bool Intersection( const Ray &, const glm::mat4 &M, - Entity *&entity, - float &dist, - glm::vec3 &normal); + EntityCollision &); + /// check if given entity intersects with the world bool Intersection(const Entity &e, std::vector &); void Resolve(Entity &e, std::vector &);