X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fworld%2FWorld.hpp;h=ab563a7fa9e1e964bb49b10dc16762f2b623a99e;hb=4c34ddd7eeaa3cb71fc90bf76a0cd395682add66;hp=848f801e24ffd30bfb5d95cbe50c46f18278c159;hpb=5178dd1e226d45db7ae61e3d7d6866dc4254d9ae;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 848f801..ab563a7 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -17,6 +17,7 @@ namespace blank { class BlockTypeRegistry; class EntityCollision; +struct EntityDerivative; class Viewport; class WorldCollision; @@ -61,8 +62,10 @@ public: EntityCollision &); /// check if given entity intersects with the world - bool Intersection(const Entity &e, std::vector &); - void Resolve(Entity &e, std::vector &); +// bool Intersection(const Entity &e, std::vector &col) { +// return Intersection(e, e.GetState(), col); +// } + bool Intersection(const Entity &e, const EntityState &, std::vector &); const BlockTypeRegistry &BlockTypes() noexcept { return block_type; } ChunkStore &Chunks() noexcept { return chunks; } @@ -82,11 +85,15 @@ public: /// returs an existing entity if ID is already taken Entity &ForceAddEntity(std::uint32_t id); + std::list &Players() noexcept { return players; } const std::list &Players() const noexcept { return players; } std::list &Entities() noexcept { return entities; } const std::list &Entities() const noexcept { return entities; } + // dt in ms void Update(int dt); + // dt in s + void Update(Entity &, float dt); void Render(Viewport &); @@ -94,6 +101,29 @@ private: using EntityHandle = std::list::iterator; EntityHandle RemoveEntity(EntityHandle &); + EntityDerivative CalculateStep( + const Entity &, + const EntityState &cur, + float dt, + const EntityDerivative &prev + ); + glm::vec3 CalculateForce( + const Entity &, + const EntityState &cur + ); + glm::vec3 ControlForce( + const Entity &, + const EntityState & + ); + glm::vec3 CollisionForce( + const Entity &, + const EntityState & + ); + glm::vec3 Gravity( + const Entity &, + const EntityState & + ); + private: Config config;