X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=Release%2Fsrc%2Fcommon%2Fsubdir.mk;h=cc64cb3866efa83e5b99f40152965aeb11d0a706;hb=0ad5ca97b5df217329bc319d62564a9f46ba11d7;hp=4ee363ad4a2c039e6370764dd4757edbe92db7d7;hpb=d872d756e64b8f1f57cba64ae19f479f8eab3927;p=l2e.git diff --git a/Release/src/common/subdir.mk b/Release/src/common/subdir.mk index 4ee363a..cc64cb3 100644 --- a/Release/src/common/subdir.mk +++ b/Release/src/common/subdir.mk @@ -4,26 +4,44 @@ # Add inputs and outputs from these tool invocations to the build variables CPP_SRCS += \ +../src/common/GameConfig.cpp \ +../src/common/GameState.cpp \ +../src/common/Hero.cpp \ +../src/common/Ikari.cpp \ ../src/common/Inventory.cpp \ ../src/common/Item.cpp \ -../src/common/Spell.cpp +../src/common/Spell.cpp \ +../src/common/Stats.cpp \ +../src/common/TargetingMode.cpp OBJS += \ +./src/common/GameConfig.o \ +./src/common/GameState.o \ +./src/common/Hero.o \ +./src/common/Ikari.o \ ./src/common/Inventory.o \ ./src/common/Item.o \ -./src/common/Spell.o +./src/common/Spell.o \ +./src/common/Stats.o \ +./src/common/TargetingMode.o CPP_DEPS += \ +./src/common/GameConfig.d \ +./src/common/GameState.d \ +./src/common/Hero.d \ +./src/common/Ikari.d \ ./src/common/Inventory.d \ ./src/common/Item.d \ -./src/common/Spell.d +./src/common/Spell.d \ +./src/common/Stats.d \ +./src/common/TargetingMode.d # Each subdirectory must supply rules for building sources it contributes src/common/%.o: ../src/common/%.cpp @echo 'Building file: $<' @echo 'Invoking: GCC C++ Compiler' - g++ -I/usr/include/SDL -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<" + g++ -DNDEBUG -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<" @echo 'Finished building: $<' @echo ' '