X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;fp=TODO;h=49fac3b69c76fbd38211eccaed92a37cedb85f4e;hb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;hp=8c52ca1a6bf7008bf72f8ed94f819da9d6d862a2;hpb=5d2da8a07411ad6417d6ed8d1be997189cf5ce89;p=blank.git diff --git a/TODO b/TODO index 8c52ca1..49fac3b 100644 --- a/TODO +++ b/TODO @@ -12,10 +12,11 @@ textures do I need to say anything? :) -font colours +font rendering - set font fg and bg colour as either uniform or vertex attribute - and lerp between them based on the texture's alpha component + should combine all that's needed to render a text into some struct + also, with background nw being a thing, a padding might be nice + or could separate bg from fg rendering it may also be feasible to get rid of SDL_ttf and use freetype directly to eliminate the unneccessary surface creation