X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=057b7359385a55917da083adbb8ae2df18fdfa1b;hb=ede25c0a2f59e21521d1cd962e6ea9d78169ca12;hp=8cea29221b5cc7ee94086e8b4cd359a655ac2b9b;hpb=50f35affb16c78bd3d0b420f5ba37d74fcac391f;p=blank.git diff --git a/TODO b/TODO index 8cea292..057b735 100644 --- a/TODO +++ b/TODO @@ -10,7 +10,7 @@ composite entity animations textures - do I need to say anything? :) + okay, now I need a better solution for the crosshair ^^ font rendering @@ -25,14 +25,30 @@ command line usefull for development and later on world administration -networking +audio - exchange of chunks and entities + do the sources thing right™ + (or at least in a way that it doesn't error out on shutdown :P ) persistence - unloaded chunks should be saved to disk and restored when they - are loaded again + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done + + store some kind of byte order mark? + +block asset loading + + block type loader can determine which textures are needed in the array + it should compose a map while loading, assigning an ID to each + individual texture and after all types are loaded, load the appropriate + textures into the array + + also, parameterization of chunk generator should be less static/dangerous + +networking + + exchange of chunks and entities launcher ui