X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=244e938c259c8283cafa73b09be54cbeba6fb3db;hb=c877ddd21f402381d88a6bebdd5c7c0b4ac28ba9;hp=dfe8332640b9f49a5162c4982b427ebef4e62690;hpb=e065961dc9af7968d734457ce716231bb51807b7;p=blank.git diff --git a/TODO b/TODO index dfe8332..244e938 100644 --- a/TODO +++ b/TODO @@ -75,3 +75,9 @@ world generator that is not boring entity/world collision entities should be stopped from entering solid parts of the world + +better noise + + current simplex noise implementation repeats itself pretty quickly + also there seems to be a (imo) better implementation here: + http://flafla2.github.io/2014/08/09/perlinnoise.html