X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=244e938c259c8283cafa73b09be54cbeba6fb3db;hb=fc73b44e0f90affd42cac2f944f46633a6b8364e;hp=b7b614b2038c9885d4822868ccec5e8fd76ae98e;hpb=5756512831c0ebd625dd2a58233c7653ebe3c2ba;p=blank.git diff --git a/TODO b/TODO index b7b614b..244e938 100644 --- a/TODO +++ b/TODO @@ -43,6 +43,10 @@ entity ai light levels are roughtly implemented. the shader has to be adjusted so they actually have an impact on the resulting color + there seems to be a bug with propagating light across chunk borders + + also: how could block light affect entity lighting? + gravity maybe like light levels? should also store a direction with it in @@ -67,3 +71,13 @@ world generator that is not boring maybe divide into biomes and add special features like settlements, ruins, all kinds of interesting stuff + +entity/world collision + + entities should be stopped from entering solid parts of the world + +better noise + + current simplex noise implementation repeats itself pretty quickly + also there seems to be a (imo) better implementation here: + http://flafla2.github.io/2014/08/09/perlinnoise.html