X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=29fd94f455fd3353136ec2758565f383e4a8d195;hb=38abfe4f5342f20b56052ac3090694eabf028d16;hp=244e938c259c8283cafa73b09be54cbeba6fb3db;hpb=c877ddd21f402381d88a6bebdd5c7c0b4ac28ba9;p=blank.git diff --git a/TODO b/TODO index 244e938..29fd94f 100644 --- a/TODO +++ b/TODO @@ -76,8 +76,8 @@ entity/world collision entities should be stopped from entering solid parts of the world + also, current ray/obb intersection test sucks + better noise current simplex noise implementation repeats itself pretty quickly - also there seems to be a (imo) better implementation here: - http://flafla2.github.io/2014/08/09/perlinnoise.html