X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=29fd94f455fd3353136ec2758565f383e4a8d195;hb=7554debb33158b1507c13f9d6fb5969345a570cd;hp=b7b614b2038c9885d4822868ccec5e8fd76ae98e;hpb=5756512831c0ebd625dd2a58233c7653ebe3c2ba;p=blank.git diff --git a/TODO b/TODO index b7b614b..29fd94f 100644 --- a/TODO +++ b/TODO @@ -43,6 +43,10 @@ entity ai light levels are roughtly implemented. the shader has to be adjusted so they actually have an impact on the resulting color + there seems to be a bug with propagating light across chunk borders + + also: how could block light affect entity lighting? + gravity maybe like light levels? should also store a direction with it in @@ -67,3 +71,13 @@ world generator that is not boring maybe divide into biomes and add special features like settlements, ruins, all kinds of interesting stuff + +entity/world collision + + entities should be stopped from entering solid parts of the world + + also, current ray/obb intersection test sucks + +better noise + + current simplex noise implementation repeats itself pretty quickly