X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=411172d92ab27909b97fb62fa4c444e17e3539a5;hb=bee003d1d375789b6533cfd39c65f6d4478f1966;hp=29fd94f455fd3353136ec2758565f383e4a8d195;hpb=d910f0fdc2bb2f991690fd1e879ce2eccb8f3714;p=blank.git diff --git a/TODO b/TODO index 29fd94f..411172d 100644 --- a/TODO +++ b/TODO @@ -40,10 +40,9 @@ entity ai (block) lighting - light levels are roughtly implemented. the shader has to be - adjusted so they actually have an impact on the resulting color - - there seems to be a bug with propagating light across chunk borders + occlusion/neighbor light mixing is implemented, but still linear + this could be solved by using a pre-interpolated light texture and + mapping light levels to coordinates on that also: how could block light affect entity lighting?