X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=4ae41cc5b0439b723a00ebe1f469f6f6692bb48f;hb=38a4cffc0b6aa58e49d24c06aad7bee14cb6515d;hp=1ba83abd0205fa8751dfaf312ae9bbb65ea75c9d;hpb=551573ecb04969696f916aeb5485658e298a7f6b;p=blank.git diff --git a/TODO b/TODO index 1ba83ab..4ae41cc 100644 --- a/TODO +++ b/TODO @@ -8,10 +8,6 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - okay, now I need a better solution for the crosshair ^^ - font rendering with background now being a thing, a padding might be nice @@ -25,9 +21,24 @@ command line usefull for development and later on world administration +persistence + + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done + + store some kind of byte order mark? + +block asset loading + + parameterization of chunk generator should be less static/dangerous + networking - exchange of chunks and entities + write tests + do some manual testing + some more testing + a little optimization + and give players an appearance as well ^^ launcher ui