X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=4ae41cc5b0439b723a00ebe1f469f6f6692bb48f;hb=38a4cffc0b6aa58e49d24c06aad7bee14cb6515d;hp=33a5c8de0e9bfbb26ab7e204c46ba9767158aab9;hpb=29ee0558fdd951b25f41005ed721241b1f28aefa;p=blank.git diff --git a/TODO b/TODO index 33a5c8d..4ae41cc 100644 --- a/TODO +++ b/TODO @@ -8,10 +8,6 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - okay, now I need a better solution for the crosshair ^^ - font rendering with background now being a thing, a padding might be nice @@ -32,9 +28,17 @@ persistence store some kind of byte order mark? +block asset loading + + parameterization of chunk generator should be less static/dangerous + networking - exchange of chunks and entities + write tests + do some manual testing + some more testing + a little optimization + and give players an appearance as well ^^ launcher ui