X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=4ae41cc5b0439b723a00ebe1f469f6f6692bb48f;hb=38a4cffc0b6aa58e49d24c06aad7bee14cb6515d;hp=4377b24c543f90d6dff8e8c79e4b61c56d14de3d;hpb=071459d05271dd9376364fc3d8c33bf091724321;p=blank.git diff --git a/TODO b/TODO index 4377b24..4ae41cc 100644 --- a/TODO +++ b/TODO @@ -8,10 +8,6 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - okay, now I need a better solution for the crosshair ^^ - font rendering with background now being a thing, a padding might be nice @@ -27,13 +23,22 @@ command line persistence - add world shutdown state to save dirty chunks when exiting + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done store some kind of byte order mark? +block asset loading + + parameterization of chunk generator should be less static/dangerous + networking - exchange of chunks and entities + write tests + do some manual testing + some more testing + a little optimization + and give players an appearance as well ^^ launcher ui