X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=4ae41cc5b0439b723a00ebe1f469f6f6692bb48f;hb=8ae45b6555d55f301f83daf8c1337d332d8305ab;hp=f3c43c6460254048b980a0d0c887da130c0d967b;hpb=7bb75960dbf9bfdee9ac865384aca81791b3da5c;p=blank.git diff --git a/TODO b/TODO index f3c43c6..4ae41cc 100644 --- a/TODO +++ b/TODO @@ -8,10 +8,6 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - okay, now I need a better solution for the crosshair ^^ - font rendering with background now being a thing, a padding might be nice @@ -25,14 +21,24 @@ command line usefull for development and later on world administration -networking +persistence - exchange of chunks and entities + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done -persistence + store some kind of byte order mark? + +block asset loading + + parameterization of chunk generator should be less static/dangerous + +networking - unloaded chunks should be saved to disk and restored when they - are loaded again + write tests + do some manual testing + some more testing + a little optimization + and give players an appearance as well ^^ launcher ui