X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=5fc2e9e5f32f0398479bb35030c532bf1d1d0794;hb=37a1465a83e4ac4363ed0d8e0fa1ce5055dd2db4;hp=a0c8c1dee83a343e53e6fd983be20da62aa431f7;hpb=955fbb45dedb570520fc45d2ce69f420bed2ad08;p=blank.git diff --git a/TODO b/TODO index a0c8c1d..5fc2e9e 100644 --- a/TODO +++ b/TODO @@ -12,13 +12,14 @@ textures do I need to say anything? :) -command line +font colours - usefull for development and later on world administration + set font fg and bg colour as either uniform or vertex attribute + and lerp between them based on the texture's alpha component -font rendering +command line - mostly for labelled blocks and some ui elements + usefull for development and later on world administration networking @@ -50,6 +51,12 @@ entity ai there's a bug where a chunk's model is not updated if its neighbor changes border light levels + I kinda mitigated it a little for direct neighbors during linking, but + it still can happen in (hopefully) rare corner cases + + propagation through semi-filled blocks is wonky. I worked around it by + having the light propagate into solid blocks, but feels like this + could cause some weird behaviours gravity @@ -73,10 +80,6 @@ chunk traversal profiling indicates that this is not neccessary atm. maybe it will when there's some more action in the world - I got a segfault (sadly in release mode, so no sensible trace, but - it was in ChunkLoader::Update). I suspect it has something to do - with how chunks are relinked after a near death experience. - transparency (blocks and entities) transparent blocks because awesome