X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=926a35516e4ed01b3d455ce7be77d163affd099e;hb=83ed3de28841d1eecfca39ff540e804cf6809b32;hp=244e938c259c8283cafa73b09be54cbeba6fb3db;hpb=c877ddd21f402381d88a6bebdd5c7c0b4ac28ba9;p=blank.git diff --git a/TODO b/TODO index 244e938..926a355 100644 --- a/TODO +++ b/TODO @@ -1,8 +1,7 @@ block placement/removal timers - currently block placement and removal is instantaneous. it should - actually take some time to place and remove a block. with - removal timing depending on the tool used to remove the block + removal timing depending on the tool/block combination + animation for remove composite entity animations @@ -40,10 +39,9 @@ entity ai (block) lighting - light levels are roughtly implemented. the shader has to be - adjusted so they actually have an impact on the resulting color - - there seems to be a bug with propagating light across chunk borders + occlusion/neighbor light mixing is implemented, but still linear + this could be solved by using a pre-interpolated light texture and + mapping light levels to coordinates on that also: how could block light affect entity lighting? @@ -76,8 +74,8 @@ entity/world collision entities should be stopped from entering solid parts of the world + also, current ray/obb intersection test sucks + better noise current simplex noise implementation repeats itself pretty quickly - also there seems to be a (imo) better implementation here: - http://flafla2.github.io/2014/08/09/perlinnoise.html