X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=9bd2aaa629f35a60f8122b5b88c218a8bc444876;hb=5e8eee742138f2578e83e710ffc41408abd3073f;hp=057b7359385a55917da083adbb8ae2df18fdfa1b;hpb=ede25c0a2f59e21521d1cd962e6ea9d78169ca12;p=blank.git diff --git a/TODO b/TODO index 057b735..9bd2aaa 100644 --- a/TODO +++ b/TODO @@ -8,10 +8,6 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - okay, now I need a better solution for the crosshair ^^ - font rendering with background now being a thing, a padding might be nice @@ -39,12 +35,7 @@ persistence block asset loading - block type loader can determine which textures are needed in the array - it should compose a map while loading, assigning an ID to each - individual texture and after all types are loaded, load the appropriate - textures into the array - - also, parameterization of chunk generator should be less static/dangerous + parameterization of chunk generator should be less static/dangerous networking