X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=9bd2aaa629f35a60f8122b5b88c218a8bc444876;hb=5e8eee742138f2578e83e710ffc41408abd3073f;hp=7e52a23ba4b940e4b9bab1bc13a8474ac3a15f39;hpb=46b18a88fdda816f3c2c547aba68b0a5ea7970f7;p=blank.git diff --git a/TODO b/TODO index 7e52a23..9bd2aaa 100644 --- a/TODO +++ b/TODO @@ -8,27 +8,38 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures +font rendering - do I need to say anything? :) + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering -font colours - - set font fg and bg colour as either uniform or vertex attribute - and lerp between them based on the texture's alpha component + it may also be feasible to get rid of SDL_ttf and use freetype + directly to eliminate the unneccessary surface creation + ftgl might also be worth looking at command line usefull for development and later on world administration -networking +audio - exchange of chunks and entities + do the sources thing right™ + (or at least in a way that it doesn't error out on shutdown :P ) persistence - unloaded chunks should be saved to disk and restored when they - are loaded again + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done + + store some kind of byte order mark? + +block asset loading + + parameterization of chunk generator should be less static/dangerous + +networking + + exchange of chunks and entities launcher ui @@ -54,6 +65,10 @@ entity ai I kinda mitigated it a little for direct neighbors during linking, but it still can happen in (hopefully) rare corner cases + propagation through semi-filled blocks is wonky. I worked around it by + having the light propagate into solid blocks, but feels like this + could cause some weird behaviours + gravity maybe like light levels? should also store a direction with it in