X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=b77cdae4859fa7d4c4b23d1352824f98bfae72e4;hb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;hp=49fac3b69c76fbd38211eccaed92a37cedb85f4e;hpb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;p=blank.git diff --git a/TODO b/TODO index 49fac3b..b77cdae 100644 --- a/TODO +++ b/TODO @@ -8,15 +8,10 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - do I need to say anything? :) - font rendering - should combine all that's needed to render a text into some struct - also, with background nw being a thing, a padding might be nice - or could separate bg from fg rendering + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering it may also be feasible to get rid of SDL_ttf and use freetype directly to eliminate the unneccessary surface creation @@ -26,14 +21,20 @@ command line usefull for development and later on world administration -networking +persistence - exchange of chunks and entities + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done -persistence + store some kind of byte order mark? - unloaded chunks should be saved to disk and restored when they - are loaded again +block asset loading + + parameterization of chunk generator should be less static/dangerous + +networking + + exchange of chunks and entities launcher ui