X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=b77cdae4859fa7d4c4b23d1352824f98bfae72e4;hb=c6ca9d21e45af5ea7caeec722a9b59fdf3aa3b24;hp=057b7359385a55917da083adbb8ae2df18fdfa1b;hpb=ede25c0a2f59e21521d1cd962e6ea9d78169ca12;p=blank.git diff --git a/TODO b/TODO index 057b735..b77cdae 100644 --- a/TODO +++ b/TODO @@ -8,10 +8,6 @@ composite entity animations complex entities are made up of part which have their own local transform that can be animated (like e.g. an arm or head) -textures - - okay, now I need a better solution for the crosshair ^^ - font rendering with background now being a thing, a padding might be nice @@ -25,11 +21,6 @@ command line usefull for development and later on world administration -audio - - do the sources thing right™ - (or at least in a way that it doesn't error out on shutdown :P ) - persistence merge IO counters, so number of operations per frame is kept @@ -39,12 +30,7 @@ persistence block asset loading - block type loader can determine which textures are needed in the array - it should compose a map while loading, assigning an ID to each - individual texture and after all types are loaded, load the appropriate - textures into the array - - also, parameterization of chunk generator should be less static/dangerous + parameterization of chunk generator should be less static/dangerous networking