X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=b7b614b2038c9885d4822868ccec5e8fd76ae98e;hb=b368ecb2c0f34e27b1d3b97cceb218b554dee324;hp=69ae48aab80a2a6bcfeddcc01fcaa57fcdc1758e;hpb=3bb8f3a0f09672f6fab657f1af5148273edb0952;p=blank.git diff --git a/TODO b/TODO index 69ae48a..b7b614b 100644 --- a/TODO +++ b/TODO @@ -40,9 +40,8 @@ entity ai (block) lighting - lighting via light emitting blocks and brightness from the - manhattan distance to a light source. light levels should be - cached with each block and only recalculated on update + light levels are roughtly implemented. the shader has to be + adjusted so they actually have an impact on the resulting color gravity @@ -57,10 +56,8 @@ block attributes chunk traversal - going from one chunk to the neighboring is highly wasteful as of - now. each chunk should have links to its neighbours. also, maybe - the chunk loader should keep an index of interesting, if not all - chunks by position, possibly base-relative + maybe the chunk loader should keep an index of interesting, if not + all chunks by position, possibly base-relative transparency (blocks and entities)