X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=f3c43c6460254048b980a0d0c887da130c0d967b;hb=34a7fafb4c2d4ed95eb990eda5c02d5c79d3411b;hp=49fac3b69c76fbd38211eccaed92a37cedb85f4e;hpb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;p=blank.git diff --git a/TODO b/TODO index 49fac3b..f3c43c6 100644 --- a/TODO +++ b/TODO @@ -10,13 +10,12 @@ composite entity animations textures - do I need to say anything? :) + okay, now I need a better solution for the crosshair ^^ font rendering - should combine all that's needed to render a text into some struct - also, with background nw being a thing, a padding might be nice - or could separate bg from fg rendering + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering it may also be feasible to get rid of SDL_ttf and use freetype directly to eliminate the unneccessary surface creation