X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=f3c43c6460254048b980a0d0c887da130c0d967b;hb=34a7fafb4c2d4ed95eb990eda5c02d5c79d3411b;hp=5fc2e9e5f32f0398479bb35030c532bf1d1d0794;hpb=695918769a616db82dbebb987ea91f3204dee8a9;p=blank.git diff --git a/TODO b/TODO index 5fc2e9e..f3c43c6 100644 --- a/TODO +++ b/TODO @@ -10,12 +10,16 @@ composite entity animations textures - do I need to say anything? :) + okay, now I need a better solution for the crosshair ^^ -font colours +font rendering - set font fg and bg colour as either uniform or vertex attribute - and lerp between them based on the texture's alpha component + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering + + it may also be feasible to get rid of SDL_ttf and use freetype + directly to eliminate the unneccessary surface creation + ftgl might also be worth looking at command line