X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=fffc6dedce77407f8db9a4f82884d05ec82bc8a4;hb=74b5bd523b0312ee71f0443789bb40f1476054a4;hp=49fac3b69c76fbd38211eccaed92a37cedb85f4e;hpb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;p=blank.git diff --git a/TODO b/TODO index 49fac3b..fffc6de 100644 --- a/TODO +++ b/TODO @@ -10,13 +10,12 @@ composite entity animations textures - do I need to say anything? :) + okay, now I need a better solution for the crosshair ^^ font rendering - should combine all that's needed to render a text into some struct - also, with background nw being a thing, a padding might be nice - or could separate bg from fg rendering + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering it may also be feasible to get rid of SDL_ttf and use freetype directly to eliminate the unneccessary surface creation @@ -26,14 +25,25 @@ command line usefull for development and later on world administration -networking +audio - exchange of chunks and entities + do the sources thing right™ + (or at least in a way that it doesn't error out on shutdown :P ) persistence - unloaded chunks should be saved to disk and restored when they - are loaded again + merge IO counters, so number of operations per frame is kept + low, no matter what exactly is done + + store some kind of byte order mark? + +block asset loading + + parameterization of chunk generator should be less static/dangerous + +networking + + exchange of chunks and entities launcher ui