X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Fprotocol;h=749e0995c775aa490294caff56c7bda6f8aa202b;hb=ac41db13c9d64f5ef12b26c335d57504d02fd2fd;hp=a02ff2afa4bffa99b29dc32b7fe448e3d115af13;hpb=51a0b19601cb4b044c7eee1782aa85fc3a399d33;p=blank.git diff --git a/doc/protocol b/doc/protocol index a02ff2a..749e099 100644 --- a/doc/protocol +++ b/doc/protocol @@ -17,6 +17,15 @@ with native LE (or BE if the server and all clients are on that, but that's by accident and will break if conversion code is ever added) +Common Types +------------ + +Name Size Type +vec3 12 3x 32bit float +vec3i 12 3x 32bit signed int +quat 16 4x 32bit float +entity state 64 vec3i, vec3, vec3, quat, vec3 + Packets ======= @@ -56,8 +65,7 @@ it's changing worlds. Code: 2 Payload: 0 entity ID of the player, 32bit unsigned int - 4 chunk coords of the player, 3x 32bit signed int - 16 pos/vel/rot/ang of the player, 13x 32bit float + 4 entity state of the player 68 name of the world the server's currently running max 32 byte UTF-8 string Length: 68-100 @@ -82,8 +90,7 @@ Sent by clients to notify the server of their changes to the player. Code: 4 Payload: - 0 chunk coords of the player, 3x 32bit signed int - 12 pos/vel/rot/ang of the player, 13x 32bit float + 0 entity state of the player as seen by the client Length: 64 @@ -94,14 +101,14 @@ Sent by the server to notify the client of an entity entering spawn range. Code: 5 Payload: - 0 entity ID, 32bit unsigned int - 4 chunk coords of the entity, 3x 32bit signed int - 16 pos/vel/rot/ang of the entity, 13x 32bit float - 68 bounding box of the entity, 6x 32bit float - 92 flags, 32bit bitfield with boolean values - 1: world collision - 96 entity name, max 32 byte UTF-8 string -Length: 128 + 0 entity ID, 32bit unsigned int + 4 entity's skeleton ID, 32bit unsigned int + 8 entity state + 72 bounding box of the entity, 6x 32bit float + 96 flags, 32bit bitfield with boolean values + 1: world collision + 100 entity name, max 32 byte UTF-8 string +Length: 132 Despawn Entity @@ -124,7 +131,19 @@ Contained entities must be ordered by ascending entity ID. Code: 7 Payload: 0 number of entities, 32bit int, 1-7 - 4 chunk coords of the entity, 3x 32bit signed int - 16 pos/vel/rot/ang of the entity, 13x 32bit float - 68 next entity... -Length: 4 + multiple of 64, max 452 + 4 entity ID, 32bit unsigned int + 8 entity state + 72 next entity... +Length: 4 + multiple of 68, max 452 + + +Player Correction +----------------- + +Sent by the server to tell a client that its prediction is way off. + +Code: 8 +Payload: + 0 sequence number of the offending packet, 16bit unsigned int + 2 entity state of the player's entity on the server +Length: 66