X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;fp=doc%2Ftodo;h=921221aa14f9681672023c4ed7480a35eaa3604d;hb=7354c74fb8f409336db3a6d70455fbc10232ae64;hp=39cb8a743b85e205ca30d3b9846aafc3ff44ed33;hpb=c1c0d8c3c10a25002adccf7a977f05a57c4aa3a0;p=blank.git diff --git a/doc/todo b/doc/todo index 39cb8a7..921221a 100644 --- a/doc/todo +++ b/doc/todo @@ -29,6 +29,9 @@ persistence store some kind of byte order mark? + world and player names should be normalized so they can safely + be used in path names + networking definitely needs throttling for the internets @@ -36,6 +39,11 @@ networking players stats (who's connected, their ping, and game-relevant things) should be sent to clients + some method for authenticating a player might be nice + + maybe stale and inexistent chunks should be visualized (e.g. by + drawing a semi-transparent box around them) + threading (clientside) networking and disk IO are prime candidates for threading