X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=3be38058594b8fb738fe114de66e369f91f7b85d;hb=7c9675c5678f94bfbdf96e55f2865c53bd42fe7e;hp=4bbfb7dc5930f3874415114c2c8d5c4a1ddd2832;hpb=ab0ba4313c473378b4516e3702d524dc1d1fc5d4;p=blank.git diff --git a/doc/todo b/doc/todo index 4bbfb7d..3be3805 100644 --- a/doc/todo +++ b/doc/todo @@ -118,7 +118,7 @@ spawning need a way to find a suitable location to spawn new players in I imagine a "random block" function of ChunkIndex could be nice (also for use with the AI spawner) - also, finding a spawn position for a player must no fail. after a + also, finding a spawn position for a player must not fail. after a certain number of tries, the world must change to safely accomodate the player. chunk generation could be adjusted to make a little more room near the