X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=3be38058594b8fb738fe114de66e369f91f7b85d;hb=7d462272350926dca8e1a8c94fdb527d0c9f6dc1;hp=1b7d9b01802bd504521b68e7086cf10f43b4a07a;hpb=ed3bdc028edc0ecb5835d1c0bf18dbc59b342daf;p=blank.git diff --git a/doc/todo b/doc/todo index 1b7d9b0..3be3805 100644 --- a/doc/todo +++ b/doc/todo @@ -20,7 +20,6 @@ font rendering command line more commands pls - and show me their output persistence @@ -44,6 +43,8 @@ networking maybe stale and inexistent chunks should be visualized (e.g. by drawing a semi-transparent box around them) + make a chunk data counting a little safer + threading (clientside) networking and disk IO are prime candidates for threading @@ -79,6 +80,8 @@ gravity now implemented as optional gravity emitter per block type let's see how that pans out + maybe players should be given the option to switch between + walk and fly mode block attributes @@ -101,17 +104,21 @@ world generator that is not boring biomes seem too small, maybe that will become easier to tune when there's a little more diversity between them -entity/world collision - - I don't like the force/spring based collision response, maybe revert - back to impulses + chunk generation takes too long, it's incredibly annoying + should look into speeding it up and executing on a different thread + compute shaders might be another approach, though that would require + opengl 4.3, block the gpu, and generally doesn't lend itself well to + threading (cpu wise). It also requires servers to load GL. maybe not + such a great idea after all + using interpolation between samples of simplex noise now (big thanks + to notch ;) ), I'll see how that fares or can be tweaked spawning need a way to find a suitable location to spawn new players in I imagine a "random block" function of ChunkIndex could be nice (also for use with the AI spawner) - also, finding a spawn position for a player must no fail. after a + also, finding a spawn position for a player must not fail. after a certain number of tries, the world must change to safely accomodate the player. chunk generation could be adjusted to make a little more room near the