X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=4bbfb7dc5930f3874415114c2c8d5c4a1ddd2832;hb=5a5b12ae26b832dd8493be2d30f97d14aee2268c;hp=9df0ec47c2a0f193161f0b910ec79c923dc64d07;hpb=fa3c4a14546d73ddc2671cd5cc58208839bf7173;p=blank.git diff --git a/doc/todo b/doc/todo index 9df0ec4..4bbfb7d 100644 --- a/doc/todo +++ b/doc/todo @@ -104,6 +104,15 @@ world generator that is not boring biomes seem too small, maybe that will become easier to tune when there's a little more diversity between them + chunk generation takes too long, it's incredibly annoying + should look into speeding it up and executing on a different thread + compute shaders might be another approach, though that would require + opengl 4.3, block the gpu, and generally doesn't lend itself well to + threading (cpu wise). It also requires servers to load GL. maybe not + such a great idea after all + using interpolation between samples of simplex noise now (big thanks + to notch ;) ), I'll see how that fares or can be tweaked + spawning need a way to find a suitable location to spawn new players in