X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=4bbfb7dc5930f3874415114c2c8d5c4a1ddd2832;hb=69a4ba4fa3e4694887087ab6dddc784a593d2b03;hp=21bf7ae708beb3704f35baba438c2ff6241dfd48;hpb=69d1bc83f472e8fe5b9b16b72ca5c840d8f75123;p=blank.git diff --git a/doc/todo b/doc/todo index 21bf7ae..4bbfb7d 100644 --- a/doc/todo +++ b/doc/todo @@ -103,12 +103,15 @@ world generator that is not boring exploration biomes seem too small, maybe that will become easier to tune when there's a little more diversity between them + chunk generation takes too long, it's incredibly annoying should look into speeding it up and executing on a different thread compute shaders might be another approach, though that would require opengl 4.3, block the gpu, and generally doesn't lend itself well to threading (cpu wise). It also requires servers to load GL. maybe not such a great idea after all + using interpolation between samples of simplex noise now (big thanks + to notch ;) ), I'll see how that fares or can be tweaked spawning