X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=4bbfb7dc5930f3874415114c2c8d5c4a1ddd2832;hb=69a4ba4fa3e4694887087ab6dddc784a593d2b03;hp=f71609173beece2997273c375e3493953ae74921;hpb=e4a1425dccd0ba9b106e415dd02809f4308a85ee;p=blank.git diff --git a/doc/todo b/doc/todo index f716091..4bbfb7d 100644 --- a/doc/todo +++ b/doc/todo @@ -20,7 +20,6 @@ font rendering command line more commands pls - and show me their output persistence @@ -105,11 +104,14 @@ world generator that is not boring biomes seem too small, maybe that will become easier to tune when there's a little more diversity between them -entity/world collision - - I don't like the force/spring based collision response, maybe revert - back to impulses - also, it fails in some cases + chunk generation takes too long, it's incredibly annoying + should look into speeding it up and executing on a different thread + compute shaders might be another approach, though that would require + opengl 4.3, block the gpu, and generally doesn't lend itself well to + threading (cpu wise). It also requires servers to load GL. maybe not + such a great idea after all + using interpolation between samples of simplex noise now (big thanks + to notch ;) ), I'll see how that fares or can be tweaked spawning