X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=bbf432c5b1be2b8e7dd3a80990b278c8d06ae1a2;hb=63e9bcbd2db058858777f5db96f24f02548115c7;hp=1b7d9b01802bd504521b68e7086cf10f43b4a07a;hpb=ed3bdc028edc0ecb5835d1c0bf18dbc59b342daf;p=blank.git diff --git a/doc/todo b/doc/todo index 1b7d9b0..bbf432c 100644 --- a/doc/todo +++ b/doc/todo @@ -44,6 +44,8 @@ networking maybe stale and inexistent chunks should be visualized (e.g. by drawing a semi-transparent box around them) + make a chunk data counting a little safer + threading (clientside) networking and disk IO are prime candidates for threading @@ -79,6 +81,8 @@ gravity now implemented as optional gravity emitter per block type let's see how that pans out + maybe players should be given the option to switch between + walk and fly mode block attributes @@ -101,11 +105,6 @@ world generator that is not boring biomes seem too small, maybe that will become easier to tune when there's a little more diversity between them -entity/world collision - - I don't like the force/spring based collision response, maybe revert - back to impulses - spawning need a way to find a suitable location to spawn new players in