X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=running;h=26a0f9e8112809c27ccfbff423790ba7f2054203;hb=29ee0558fdd951b25f41005ed721241b1f28aefa;hp=6764224d216d40a75ac71eb7f3da998c84906cd6;hpb=955fbb45dedb570520fc45d2ce69f420bed2ad08;p=blank.git diff --git a/running b/running index 6764224..26a0f9e 100644 --- a/running +++ b/running @@ -4,14 +4,23 @@ Arguments Runtime ------- -[-n] +-n terminate after frames -t terminate after milliseconds -[-n] -t - terminate after n frames, assume milliseconds pass each frame +if both n and t are given, terminate after n frames and +assume milliseconds pass each frame + +--asset-path + load assets from given path + default is application dir + "assets" + +--save-path + store and load saves at given path + default is whatever SDL thinks is good + (should be ~/.local/share/localhorst/blank/) Application ----------- @@ -37,11 +46,23 @@ Interface --no-hud disable HUD drawing (includes the selected block outline) +--no-audio + disable audio + the audio device and sounds will still be allocated + it just stops the interface from queueing buffers + World ----- -blank -s - use (unsigned integer) as the world seed. default is 0 +-s + use (unsigned integer) as the world seed + only used for newly created worlds + default is 0 + +--world-name + use given name for the world save + no checks are being done right now, so make sure it can be + used as a directory name Controls @@ -63,3 +84,7 @@ info about the active block. L spits out the player position and light level there. C dumps info about the chunk of the pointed at block. Press N to toggle player/world collision. + +F1 toggles UI rendering. +F3 toggles a display telling how long on average it takes to compute a frame. +F4 toggles audio.