X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=running;h=d4019d5675ad6fe0c890e00eba470a74a92b8977;hb=7bb75960dbf9bfdee9ac865384aca81791b3da5c;hp=7bc9a0e86e8487755aba651386814d71993b3124;hpb=e52e3c500b679ab7bae9cfdda3fb0d630a2584ad;p=blank.git diff --git a/running b/running index 7bc9a0e..d4019d5 100644 --- a/running +++ b/running @@ -4,14 +4,14 @@ Arguments Runtime ------- -[-n] +-n terminate after frames -t terminate after milliseconds -[-n] -t - terminate after n frames, assume milliseconds pass each frame +if both n and t are given, terminate after n frames and +assume milliseconds pass each frame Application ----------- @@ -37,6 +37,11 @@ Interface --no-hud disable HUD drawing (includes the selected block outline) +--no-audio + disable audio + the audio device and sounds will still be allocated + it just stops the interface from queueing buffers + World ----- @@ -61,3 +66,9 @@ front, and back) and E changes the turn (none, left, around, and right). Pressing B prints details about the block you're pointing at and P prints info about the active block. L spits out the player position and light level there. C dumps info about the chunk of the pointed at block. + +Press N to toggle player/world collision. + +F1 toggles UI rendering. +F3 toggles a display telling how long on average it takes to compute a frame. +F4 toggles audio.