X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=running;h=d4019d5675ad6fe0c890e00eba470a74a92b8977;hb=bfa8d0303d57e62fb73dad96d1b521760d475cf8;hp=be2100994745f85e2241d27b2e80e39f767fd770;hpb=f90ec88e6728ce865bcf892c810a36abd90d9001;p=blank.git diff --git a/running b/running index be21009..d4019d5 100644 --- a/running +++ b/running @@ -4,14 +4,14 @@ Arguments Runtime ------- -[-n] +-n terminate after frames -t terminate after milliseconds -[-n] -t - terminate after n frames, assume milliseconds pass each frame +if both n and t are given, terminate after n frames and +assume milliseconds pass each frame Application ----------- @@ -37,6 +37,11 @@ Interface --no-hud disable HUD drawing (includes the selected block outline) +--no-audio + disable audio + the audio device and sounds will still be allocated + it just stops the interface from queueing buffers + World ----- @@ -60,4 +65,10 @@ front, and back) and E changes the turn (none, left, around, and right). Pressing B prints details about the block you're pointing at and P prints info about the active block. L spits out the player position and light -level there. +level there. C dumps info about the chunk of the pointed at block. + +Press N to toggle player/world collision. + +F1 toggles UI rendering. +F3 toggles a display telling how long on average it takes to compute a frame. +F4 toggles audio.