X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=running;h=efc10622250668924aa495db9f00d0d3e19e04d8;hb=37a1465a83e4ac4363ed0d8e0fa1ce5055dd2db4;hp=23afe945d6d1aa096af9d4dc89f0deac66bb0d0a;hpb=88620c3c816c47b32a90758f40efe5d02c50bbfa;p=blank.git diff --git a/running b/running index 23afe94..efc1062 100644 --- a/running +++ b/running @@ -1,18 +1,48 @@ Arguments ========= -blank - normal execution +Runtime +------- -blank +[-n] terminate after frames -blank -t +-t terminate after milliseconds -blank -t +[-n] -t terminate after n frames, assume milliseconds pass each frame +Application +----------- + +-d + disable double buffering + +-m + set sample size to (samples per pixel) + +--no-vsync + disable vsync + +Interface +--------- + +--no-keyboard + disable keyboard input handling + +--no-mouse + disable mouse input handling + +--no-hud + disable HUD drawing (includes the selected block outline) + +World +----- + +blank -s + use (unsigned integer) as the world seed. default is 0 + Controls ======== @@ -29,4 +59,9 @@ Q changes the face of the active block (loops over up, down, right, left, front, and back) and E changes the turn (none, left, around, and right). Pressing B prints details about the block you're pointing at and P prints -info about the active block. +info about the active block. L spits out the player position and light +level there. C dumps info about the chunk of the pointed at block. + +Press N to toggle player/world collision. + +F3 toggles a display telling how long on average it takes to compute a frame.