X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;fp=src%2Fai%2FSpawner.cpp;h=7b6e4b2e8b730cb31ca91f133d9010e5e3caeca8;hb=808d9dbd3ab101c0ff10697e36ef2c45a23b6ef5;hp=a4b40309cca613c0a387d3ed605f9e0c3b3df826;hpb=7c5e04a4af82947ae8e26db3d03f13a555c10aba;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index a4b4030..7b6e4b2 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -125,17 +125,11 @@ void Spawner::TrySpawn() { } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { - glm::vec3 rot(0.000001f); - rot.x *= (random.Next() % 1024); - rot.y *= (random.Next() % 1024); - rot.z *= (random.Next() % 1024); - Entity &e = world.AddEntity(); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); RandomModel().Instantiate(e.GetModel()); - e.AngularVelocity(rot); Controller *ctrl; if (random()) { ctrl = new RandomWalk(e, random.Next());