X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;fp=src%2Fai%2FSpawner.cpp;h=a4b40309cca613c0a387d3ed605f9e0c3b3df826;hb=7e782291e0ce39eb2d4e8c1df28f682c313e6f8d;hp=064857cd6b51e9c53df88b1957d3a612bd9af9d3;hpb=a26ca06878d45d3ce77cbc28b574f2553e121944;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 064857c..a4b4030 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,9 +2,8 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" -#include "../app/TextureIndex.hpp" #include "../model/Model.hpp" -#include "../model/Skeletons.hpp" +#include "../model/ModelRegistry.hpp" #include "../rand/GaloisLFSR.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" @@ -19,9 +18,9 @@ using namespace std; namespace blank { -Spawner::Spawner(World &world, Skeletons &skeletons, GaloisLFSR &rand) +Spawner::Spawner(World &world, ModelRegistry &models, GaloisLFSR &rand) : world(world) -, skeletons(skeletons) +, models(models) , controllers() , random(rand) , timer(64) @@ -29,9 +28,8 @@ Spawner::Spawner(World &world, Skeletons &skeletons, GaloisLFSR &rand) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) -, skeletons_offset(0) -, skeletons_length(skeletons.size()) -, tex_map() { +, model_offset(0) +, model_length(models.size()) { timer.Start(); } @@ -42,21 +40,15 @@ Spawner::~Spawner() { } -void Spawner::LimitSkeletons(size_t begin, size_t end) { - if (begin >= skeletons.size() || end > skeletons.size() || begin >= end) { - cout << "warning, skeleton limit out of bounds or invalid range given" << endl; +void Spawner::LimitModels(size_t begin, size_t end) { + if (begin >= models.size() || end > models.size() || begin >= end) { + cout << "warning, models limit out of bounds or invalid range given" << endl; } else { - skeletons_offset = begin; - skeletons_length = end - begin; + model_offset = begin; + model_length = end - begin; } } -void Spawner::LoadTextures(TextureIndex &tex_index) { - tex_map.clear(); - tex_map.push_back(tex_index.GetID("rock-1")); - tex_map.push_back(tex_index.GetID("rock-face")); -} - void Spawner::Update(int dt) { CheckDespawn(); timer.Update(dt); @@ -99,7 +91,7 @@ void Spawner::CheckDespawn() noexcept { } void Spawner::TrySpawn() { - if (controllers.size() >= max_entities || skeletons_length == 0) return; + if (controllers.size() >= max_entities || model_length == 0) return; // select random player to punish auto &players = world.Players(); @@ -142,8 +134,7 @@ void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - RandomSkeleton().Instantiate(e.GetModel()); - e.GetModel().SetTextures(tex_map); + RandomModel().Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; if (random()) { @@ -156,9 +147,9 @@ void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 controllers.emplace_back(ctrl); } -Model &Spawner::RandomSkeleton() noexcept { - std::size_t offset = (random.Next() % skeletons_length) + skeletons_offset; - return skeletons[offset]; +Model &Spawner::RandomModel() noexcept { + std::size_t offset = (random.Next() % model_length) + model_offset; + return models[offset]; } }