X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=1120b5b320c5987d415243314d3c58cf7c33ce37;hb=2ea26d9ca5eaeae65daa0edbbaeada8c1f23670e;hp=fd449c9a99b8698d9250fe7e044bd09ba782ce11;hpb=f417749fb09718cde2faad77e8430cf175c68374;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index fd449c9..1120b5b 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,9 +2,9 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" +#include "../model/shapes.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" -#include "../world/BlockTypeRegistry.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" @@ -20,10 +20,34 @@ Spawner::Spawner(World &world) , max_entities(16) , chunk_range(4) { EntityModel::Buffer buf; - for (size_t i = 0; i < 14; ++i) { - world.BlockTypes()[i + 1].FillEntityModel(buf); - models[i].Update(buf); + { + AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}; + CuboidShape shape(bounds); + shape.Vertices(buf, 1.0f); + buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f }); + models[0].Update(buf); + skeletons[0].Bounds(bounds); + skeletons[0].SetNodeModel(&models[0]); + } + { + AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}; + CuboidShape shape(bounds); + buf.Clear(); + shape.Vertices(buf, 2.0f); + buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); + models[1].Update(buf); + skeletons[1].Bounds(bounds); + skeletons[1].SetNodeModel(&models[1]); + } + { + AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}; + StairShape shape(bounds, { 0.4f, 0.4f }); buf.Clear(); + shape.Vertices(buf, 3.0f); + buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f }); + models[2].Update(buf); + skeletons[2].Bounds(bounds); + skeletons[2].SetNodeModel(&models[2]); } timer.Start(); @@ -53,9 +77,14 @@ void Spawner::CheckDespawn() noexcept { const Entity &reference = world.Player(); for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { Entity &e = (*iter)->Controlled(); + if (e.Dead()) { + delete *iter; + iter = controllers.erase(iter); + continue; + } glm::vec3 diff(reference.AbsoluteDifference(e)); if (dot(diff, diff) > despawn_range) { - e.Remove(); + e.Kill(); delete *iter; iter = controllers.erase(iter); } else { @@ -108,11 +137,11 @@ void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { rot.z *= (rand() % 1024); Entity &e = world.AddEntity(); - e.Name("test"); + e.Name("spawned"); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.GetModel().SetNodeModel(&models[rand() % 14]); + skeletons[rand() % 3].Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; if (rand() % 2) {